The prevalence of cheap and powerful consumer level graphics accelerated hardware introduces a significant growth of 3D applications. In this paper, we have proposed a GPU-accelerated blind and robust watermarking approach to the 3D polygon meshes on the basis of the geometry image transform and image watermarking, which performs watermark
embedding and detection on the basis of the geometry image derived from a spherical parametrisation of the input mesh with the help of massive-parallel processing power of the GPUs on the display card. The experimental results show that our approach is successful
in at least two aspects. First, the watermark is robust, the embedded watermark survives from common geometric attacks, cropping, simplification, and re-meshing attacks. Second, with the help of parallel computations on the GPUs, the embedding and detection process is extremely fast.
關聯:
Multimedia Tools and Applications, Volume 75, Issue 16, pp 10077–10096