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    題名: Are we after the same thing? Differences among different MMORPGs players
    作者: Yu-Ling Lin, Hong-Wen Lin, Ya-Cing Jhan
    貢獻者: 圖書館
    關鍵詞: means-end chain
    laddering method
    MMORPGs
    group difference
    日期: 2015
    上傳時間: 2016-10-19 14:41:59 (UTC+8)
    摘要: Massively Multiplayer Online Role-playing Games (or MMORPGs) have propelled the vibrant development for the
    gaming industry and satisfied gamers’ desire to play and assume the roles of various virtual characters. In order to
    explore the differences between the terminal values for different player groups, this study has adopted Means-end
    Chains theory as the basis for this study and opted for soft laddering as the tool for in-depth interviews to analyze the
    significance of “game attribute – consequence benefits – terminal values” paths for different player groups. For the
    purpose of this study, 60 players have been separated into different groups according to their gender, level of
    education, method of consumption, extent of play and so forth in order to determine the differences in their values.
    Results of this study revealed that the attributes and consequences for different player groups varied significantly,
    with Fun and Enjoyment of Life, Warm Relationships with Others, Sense of Accomplishment and Security being the
    terminal values pursued by the different player groups. This reflects the fact that MMORPGs offer experiences of fun
    and joy for gamers and also suggest that players want more out of their games.
    關聯: Journal of Management and Strategy Vol. 6, No. 1; 2015
    顯示於類別:[企業管理系(所)] 【企業管理系所】期刊論文

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